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THE DAILY CARD TABLE AHTHDJ.COM PLAY AT YOUR PACE

YOUR DAILY CARD EDITION · A FRESH LOOK AT THE FAMILIAR

How to Play

Open the How to Play notes and find the detail you need. Read as much as you need before returning to play.

One table.
Endless possibilities.
Learn the rules

NOTES FROM THE TABLE

Pick a table

Here is what to know. Choose Play Spider for one suit, 2 Suits for spades and hearts, or 4 Suits for all four suits. One suit removes mixed-suit complications while you learn the controls. Changing difficulty opens that mode's own saved game when local saving is enabled. Every difficulty uses 104 cards and the same ten-column layout.

Understand the layout

Here is what to know. The stock holds fifty cards for five later deals of ten. Only the bottom card of each starting column is face up. The tableau begins with 54 cards in ten columns. Six cards are dealt to each of the first four columns and five to each remaining column.

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Make a single-card move

Keep these details in mind. A nine can move onto a ten, and a Jack can move onto a Queen. Choose an exposed card and place it on an exposed card one rank higher. Suit does not restrict a single card's destination when the ranks fit. An empty column accepts any exposed card, including a King or Ace.

Select a legal sequence

Here is what to know. A shorter valid segment at the bottom may still be moved separately. Cards move together only when they are face up, in one suit and descending by single ranks. Select the highest card of the group you want to move. A break in suit or rank means the entire selected group cannot move as a unit.

Turn the next card over

Keep these details in mind. The newly revealed card may provide a useful destination or a new group to build. You do not need a separate flip action. Undoing the move restores the previous face-down state when appropriate. Moving every face-up card away from a hidden card reveals that hidden card automatically.

A temporary workspace

Keep these details in mind. Any movable sequence can be placed into an empty column. A King cannot land on another card, so it needs an empty destination. Fill all empty columns before dealing a new row from the stock. Empty columns are useful for separating mixed suits and making hidden cards accessible.

Deal another row

The key details are straightforward. Undo can restore the tableau and stock to their state before that deal. Activate the stock button to add one face-up card to every column. A successful stock deal counts as one move in this game's counter. A deal is refused if any column is empty.

Finish a sequence

The key details are straightforward. Collect eight qualifying sequences to win. Arrange thirteen face-up cards of one suit from King down to Ace at the bottom of a column. The game automatically removes that complete sequence. A mixed-suit sequence does not qualify even if every rank is present in descending order.

Use the controls

On this website, the following points apply. Left and right arrow keys move focus between columns, and Escape clears a selection. Keyboard users can focus face-up cards and activate them with Enter or Space. The menu, stock and game controls also work with normal keyboard focus. Click or tap a movable card and then a destination column, or drag the selection directly.

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Continue or restart

On this website, the following points apply. Undo reverses recent successful actions while the stored undo history is available. Replay starts the current shuffle again, while New game creates a fresh shuffle. The Hint feature suggests a legal option without guaranteeing that the deal can be won. Saving is local to this browser and difficulty, and can be disabled in Privacy & Cookie Settings.